When AMD purchased graphics card maker ATI, most industry observers
assumed that the combined company would start working on a CPU-GPU
fusion. That work is further along than you may think.
What is it?
While GPUs get tons of attention, discrete graphics boards are a
comparative rarity among PC owners, as 75 percent of laptop users stick
with good old integrated graphics, according to Mercury Research. Among
the reasons: the extra cost of a discrete graphics card, the hassle of
installing one, and its drain on the battery. Putting graphics
functions right on the CPU eliminates all three issues.
Chip
makers expect the performance of such on-die GPUs to fall somewhere
between that of today's integrated graphics and stand-alone graphics
boards--but eventually, experts believe, their performance could catch
up and make discrete graphics obsolete. One potential idea is to
devote, say, 4 cores in a 16-core CPU to graphics processing, which
could make for blistering gaming experiences.
When is it coming?
Intel's soon-to-come Nehalem chip includes graphics processing within the chip package, but off of the actual CPU die. AMD's Swift
(aka the Shrike platform), the first product in its Fusion line,
reportedly takes the same design approach, and is also currently on tap
for 2009.
Putting the GPU directly on the same die as the
CPU presents challenges--heat being a major one--but that doesn't mean
those issues won't be worked out. Intel's two Nehalem follow-ups,
Auburndale and Havendale, both slated for late 2009, may be the first
chips to put a GPU and a CPU on one die, but the company isn't saying
yet.
USB 3.0 Speeds Up Performance on External Devices
The
USB connector has been one of the greatest success stories in the
history of computing, with more than 2 billion USB-connected devices
sold to date. But in an age of terabyte hard drives, the once-cool
throughput of 480 megabits per second that a USB 2.0 device can
realistically provide just doesn't cut it any longer.
What is it?
USB 3.0 (aka "SuperSpeed USB")
promises to increase performance by a factor of 10, pushing the
theoretical maximum throughput of the connector all the way up to 4.8
gigabits per second, or processing roughly the equivalent of an entire
CD-R disc every second. USB 3.0 devices will use a slightly different
connector, but USB 3.0 ports are expected to be backward-compatible
with current USB plugs, and vice versa. USB 3.0 should also greatly
enhance the power efficiency of USB devices, while increasing the juice
(nearly one full amp, up from 0.1 amps) available to them. That means
faster charging times for your iPod--and probably even more bizarre
USB-connected gear like the toy rocket launchers and beverage coolers
that have been festooning people's desks.
When is it coming?
The USB 3.0 spec is nearly finished, with consumer gear now predicted
to come in 2010. Meanwhile, a host of competing high-speed
plugs--DisplayPort, eSATA, and HDMI--will soon become commonplace on
PCs, driven largely by the onset of high-def video. Even FireWire is
looking at an imminent upgrade of up to 3.2 gbps performance. The port
proliferation may make for a baffling landscape on the back of a new
PC, but you will at least have plenty of high-performance options for
hooking up peripherals.
Wireless Power Transmission
Wireless
power transmission has been a dream since the days when Nikola Tesla
imagined a world studded with enormous Tesla coils. But aside from
advances in recharging electric toothbrushes, wireless power has so far
failed to make significant inroads into consumer-level gear.
What is it?
This
summer, Intel researchers demonstrated a method--based on MIT
research--for throwing electricity a distance of a few feet, without
wires and without any dangers to bystanders (well, none that they know
about yet). Intel calls the technology a "wireless resonant energy link,"
and it works by sending a specific, 10-MHz signal through a coil of
wire; a similar, nearby coil of wire resonates in tune with the
frequency, causing electrons to flow through that coil too. Though the
design is primitive, it can light up a 60-watt bulb with 70 percent
efficiency.
When is it coming?
Numerous obstacles remain, the first of which is that the Intel project
uses alternating current. To charge gadgets, we'd have to see a
direct-current version, and the size of the apparatus would have to be
considerably smaller. Numerous regulatory hurdles would likely have to
be cleared in commercializing such a system, and it would have to be
thoroughly vetted for safety concerns.
Assuming those all
go reasonably well, such receiving circuitry could be integrated into
the back of your laptop screen in roughly the next six to eight years.
It would then be a simple matter for your local airport or even
Starbucks to embed the companion power transmitters right into the
walls so you can get a quick charge without ever opening up your laptop
bag.
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